D09BZ01S01
Items
| ID | Name | Logic |
|---|---|---|
| CO10 | Upper east room, center cell ledge | D09BZ01S01[Cell22] |
| QI69 | Upper east room, center cell floor | D09BZ01S01[Cell22] | D09BZ01S01[Cell23] |
| RESCUED_CHERUB_03 | Upper east room, top bronze cell | D09BZ01S01[Cell1] |
| CO24 | Upper east room, top silver cell | D09BZ01S01[Cell6] |
| RESCUED_CHERUB_34 | Upper west room, top silver cell | D09BZ01S01[Cell14] | D09BZ01S01[Cell15] |
| CO26 | Upper west room, center gold cell | D09BZ01S01[Cell16] |
| CO02 | Lower west room, bottom gold cell | D09BZ01S01[Cell21] + blood + canClimbOnRoot root + wallClimb + canSurvivePoison2 lung | (logicDifficulty >= 1 + tiento) + dash |
| CO37 | Lower east room, top silver cell | D09BZ01S01[Cell10] |
| RESCUED_CHERUB_04 | Lower east room, bottom silver cell | D09BZ01S01[Cell11] + ( canSurvivePoison1 lung | (logicDifficulty >= 1 + tiento) | logicDifficulty >= 2 + dash | debla | taranto | cante | verdiales | aubade | cantina) |
Doors
| ID | Logic |
|---|---|
| D09BZ01S01[Cell1] | - |
| D09BZ01S01[Cell2] | - |
| D09BZ01S01[Cell3] | - |
| D09BZ01S01[Cell4] | - |
| D09BZ01S01[Cell5] | - |
| D09BZ01S01[Cell6] | - |
| D09BZ01S01[Cell7] | - |
| D09BZ01S01[Cell10] | - |
| D09BZ01S01[Cell11] | - |
| D09BZ01S01[Cell12] | - |
| D09BZ01S01[Cell13] | - |
| D09BZ01S01[Cell14] | - |
| D09BZ01S01[Cell15] | - |
| D09BZ01S01[Cell16] | - |
| D09BZ01S01[Cell17] | - |
| D09BZ01S01[Cell18] | - |
| D09BZ01S01[Cell19] | - |
| D09BZ01S01[Cell20] | - |
| D09BZ01S01[Cell21] | - |
| D09BZ01S01[Cell22] | - |
| D09BZ01S01[Cell23] | bronzeKey |
| D09BZ01S01[Cell24] | - |