D09BZ01S01

Items

ID Name Logic
CO10 Upper east room, center cell ledge D09BZ01S01[Cell22]
QI69 Upper east room, center cell floor D09BZ01S01[Cell22] | D09BZ01S01[Cell23]
RESCUED_CHERUB_03 Upper east room, top bronze cell D09BZ01S01[Cell1]
CO24 Upper east room, top silver cell D09BZ01S01[Cell6]
RESCUED_CHERUB_34 Upper west room, top silver cell D09BZ01S01[Cell14] | D09BZ01S01[Cell15]
CO26 Upper west room, center gold cell D09BZ01S01[Cell16]
CO02 Lower west room, bottom gold cell D09BZ01S01[Cell21] + blood + canClimbOnRoot root + wallClimb + canSurvivePoison2 lung | (logicDifficulty >= 1 + tiento) + dash
CO37 Lower east room, top silver cell D09BZ01S01[Cell10]
RESCUED_CHERUB_04 Lower east room, bottom silver cell D09BZ01S01[Cell11] + ( canSurvivePoison1 lung | (logicDifficulty >= 1 + tiento) | logicDifficulty >= 2 + dash | debla | taranto | cante | verdiales | aubade | cantina)

Doors

ID Logic
D09BZ01S01[Cell1] -
D09BZ01S01[Cell2] -
D09BZ01S01[Cell3] -
D09BZ01S01[Cell4] -
D09BZ01S01[Cell5] -
D09BZ01S01[Cell6] -
D09BZ01S01[Cell7] -
D09BZ01S01[Cell10] -
D09BZ01S01[Cell11] -
D09BZ01S01[Cell12] -
D09BZ01S01[Cell13] -
D09BZ01S01[Cell14] -
D09BZ01S01[Cell15] -
D09BZ01S01[Cell16] -
D09BZ01S01[Cell17] -
D09BZ01S01[Cell18] -
D09BZ01S01[Cell19] -
D09BZ01S01[Cell20] -
D09BZ01S01[Cell21] -
D09BZ01S01[Cell22] -
D09BZ01S01[Cell23] bronzeKey
D09BZ01S01[Cell24] -

Page last modified: May 09 2026 with generator v11.